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Lines that had once been mostly covered by a tattoo had bloomed, bright and stark against the salty air. Ellie lifted her face to look at Abby. Where the shirt had ridden up Abby's skin, an intricate design crawled up her abdomen.

Ellie had the odd feeling of weightlessness that made the nausea at the back of her throat curdle. Canon compliant until the final scene at the Pillars.

It seemed insurmountable. It seemed inevitable. In this story, the final fight doesn't happen. Abby and Ellie leave together and, having nowhere and no one left to go to, they stay together.

Their experiences, motives, and choices mirror each other so closely that they can't help but find common ground. After Ellie leaves the farm for the last time, after Abby and Lev escape from Santa Barbara, rumors of the Fireflies draw them back into each other's orbit.

Abby needs to try and get some help from the Fireflies, but her and Ellie disagree on how she should lay low in the meantime. They come to a compromise and finish making up with some kinky sex.

Top of Work Index. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks earlier and that her immunity may lead to a cure.

The trio make their way to their destination through hordes of the infected, but find that the Fireflies there have been killed.

Tess reveals she has been bitten by an infected and, believing in Ellie's importance, sacrifices herself against pursuing soldiers so Joel and Ellie can escape.

Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies.

With the help of Bill W. Earl Brown , a smuggler and survivalist who owes Joel a favor, they acquire a working vehicle from Bill's neighborhood.

Driving into Pittsburgh, Pennsylvania , Joel and Ellie are ambushed by bandits and their car is wrecked. After they escape the city, Sam is bitten but hides it from the group.

As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and commits suicide. In the fall, Joel and Ellie finally find Tommy in Jackson, Wyoming , where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria Ashley Scott.

Joel decides to leave Ellie with Tommy, but after she confronts him about Sarah, he lets her stay with him. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado.

They find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. The two are attacked by bandits, and Joel is severely wounded while escaping.

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him.

David turns hostile after revealing the university bandits were part of his group. Ellie manages to lead David's group away from Joel, but is captured; David intends to recruit her into his cannibal group.

Refusing, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie.

He reaches her just as she kills David with a machete, an act which traumatizes her, and comforts her before they flee.

Ellie is rendered unconscious after almost drowning, before they are captured by a Firefly patrol.

In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her.

Unwilling to let Ellie die, Joel battles his way to the operating room, kills the lead surgeon, and carries the unconscious Ellie to the parking garage.

He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. On the drive out of the city, when Ellie wakes up, Joel claims that the Fireflies had found many other immune people but were unable to create a cure, and that they have stopped trying.

On the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his story about the Fireflies is true.

For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception , the other began work on The Last of Us.

While at university, Druckmann had an idea to merge the gameplay of Ico in a story set during a zombie apocalypse, like that of George A.

The lead character, a police officer, would be tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles.

Druckmann later developed it when creating the story of The Last of Us. A major motif of the game is that "life goes on"; [23] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her suffering following her encounter with David.

The relationship between Joel and Ellie was the focus of the game; all other elements were developed around it.

Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and motion capture performances.

The character Tess was originally intended to be the main antagonist, but the team found it difficult to believe her motives.

He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence. The sound of the Infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible.

To achieve the sound of the Clicker, they hired voice actress Misty Lee , who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".

Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.

He said the emotional weight of the relationship needed to be balanced with the tension of the world's issues, stating that they "wanted to take the character building and interaction" of Ico and "blend it with the tension and action of Resident Evil 4.

The artificial intelligence was created to coordinate with players; [38] the addition of Ellie as artificial intelligence was a major contributor to the engine.

The Last of Us was announced on December 10, , at the Spike Video Game Awards , [41] alongside its debut trailer [42] and an official press release acknowledging some of the game's features.

Downloadable content DLC for the game was released following its launch. The game's Season Pass includes access to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us ; [48] the documentary was released online in February The Sights and Sounds Pack included the soundtrack, a dynamic theme for the PlayStation 3 home screen , and two avatars.

The Survival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer.

The Last of Us: Left Behind adds a single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on July 29, in North America.

In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played.

The Last of Us received "universal acclaim", according to review aggregator Metacritic , based on 98 reviews. It is considered one of the most significant seventh-generation video games , [80] and has been included among the greatest video games of all time.

The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".

Many reviewers found the game's combat a refreshing difference from other games. Game Informer ' s Helgeson appreciated the vulnerability during fights, [73] while Kelly of Computer and Video Games enjoyed the variety in approaching the combat.

The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games ' Kelly, [70] and "jaw-dropping" by Eurogamer ' s Welsh.

The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered with secrets", adding that The Last of Us "masks" its linearity successfully.

Reviewers praised the use of sound in The Last of Us. Eurogamer ' s Welsh felt that the sound design was significantly better than in other games, [72] while Game Informer ' s Helgeson dubbed it "amazing".

The graphic depiction of violence in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on combat was "a necessary evil to lead the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives.

He stated that the deaths within the game were not unnecessary or unjustified, making the story more powerful. Many critics discussed the game's depiction of female characters.

Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".

Sam Einhorn of GayGamer. Like the original version, The Last of Us Remastered received "universal acclaim" according to Metacritic, based on 69 critics.

The game's enhanced graphics received positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improvement over The Last of Us , despite the latter being "the most beautiful game [he'd] seen on any console".

Many reviewers considered the technical enhancements, such as the increased frame rate, a welcome advancement from the original game.

Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original. The addition of Photo Mode was well received.

TechRadar ' s Swider named the mode as a standout feature, [] while IGN ' s Moriarty complimented the availability to capture "gorgeous" images using the feature.

Within seven days of its release, The Last of Us sold over 1. Noire [] and the fastest-selling PlayStation 3 game of at the time.

Prior to its release, The Last of Us received numerous awards for its previews at E3. Written by Druckmann and illustrated by Faith Erin Hicks , the comics serve as a prequel to the game, chronicling the journey of a younger Ellie and Riley.

The performance was hosted and directed by Druckmann, with graphics by Alex Hobbs. The minute film was intended to "serve as a strong bridge" between the game and its sequel and would "reinterpret each of the chapters of the game with a unique visual treatment", but was canceled by Sony.

In March , a television adaptation of the game was announced in the planning stages at HBO , expected to cover events of this game and possibly some parts of its sequel.

Alongside Druckmann, Craig Mazin was named to help write and executive produce the series. Renck will also direct the pilot episode.

In February , Druckmann said Naughty Dog were considering a sequel but needed to find a story "really worth telling, and that's not repeating itself".

From Wikipedia, the free encyclopedia. This article is about the video game. For other uses, see The Last of Us disambiguation.

For other uses, see Tlou. Bruce Straley Neil Druckmann. PlayStation 3 PlayStation 4. WW : June 14, See also: List of The Last of Us characters.

Main article: Development of The Last of Us. Bruce Straley left and Neil Druckmann right led development as game director and creative director respectively.

Main article: List of accolades received by The Last of Us. Gawker Media. Archived from the original on October 18, Retrieved October 19, PlayStation Blog.

Sony Computer Entertainment. Archived from the original on October 6, Retrieved October 6, Grounded: Making The Last of Us. Archived from the original on February 25, Retrieved October 11, Future plc.

March 23, Archived from the original on March 24, Retrieved August 6, Archived from the original on March 2, Retrieved March 3, Prima Games.

Random House. DMG Media. CBS Interactive. Archived from the original on March 3, Ziff Davis. Archived from the original on July 8, Retrieved July 8, The Last of Us PlayStation 3 1.

Game Informer. Archived from the original on January 7, Retrieved January 7, The Verge. Vox Media. Archived from the original on October 20, Retrieved October 20, UBM plc.

Having just dropped in May of this year, A Plague Tale: Innocence is a relatively recent addition to this list but a worthwhile one none-the less.

It shares similar story beats to The Last of Us and you can tell its influence as soon as you play it. It follows brother-sister combo Amicia and Hugo as they attempt to survive in a historic setting against hordes of horrible, plague-infested rats.

Hugo is naturally quite the naive young lad, dependent on you to survive in this grim world of horrors. The oppressive world really does work to make the protagonists feel helpless against the plague tide, which curates a grim dark atmosphere.

Perhaps one for fans of The Last of Us looking for something a little darker, A Plague Tale takes what The Last of Us did right and steps boldly forward, injecting its own clever ideas.

Its main relation to The Last of Us is the way in which it portrays a broken man struggling to come to terms with a new world.

With visuals that still hold up and a magnificent soundtrack to boot, you should certainly consider sticking your nostalgia goggles on and diving headfirst into this hidden narrative gem.

The middle child of the Metro series but arguably its apex, Metro: Last Light came out mere months before The Last of Us but channelled the same style of environment design.

A far more lonely game than The Last of Us, Last Light relies more heavily on Survival Horror to curate its devastating atmosphere, with noises unexplained, radiation sickness and eldritch creatures all posing potent threats to the player.

At first thought of as derivative of The Last of Us, Days Gone is another PS4 first-party exclusive that deals with the trouble of surviving a dangerous apocalypse, extrapolated into a wide open world.

In fact, Bend Studio conceptualized of it before The Last of Us hit, but it has since been tarred with the same brush of expectations given its cinematic style and setting.

Upon release last month it received middling praise and is mainly reflective of The Last of Us in its gripping open-world ravaged by zombies, or freakers as protagonist Deacon St.

John likes to refer to them. Another third-person game where you control an emotionally stunted father trying to protect a subordinate that he consistently underestimates, God of War is a lot like The Last of Us, if not for the whole Norse setting and adrenaline-pumping boss battles with dragons.

Really, the shared DNA can be seen in the incredible storytelling and cinematic flair. God of War one-shot style is incredibly immersive and never lets up regardless of which ancient realm you find yourself in.

Sam Einhorn of GayGamer. Like the original version, The Last of Us Remastered received "universal acclaim" according to Metacritic, based on 69 critics.

The game's enhanced graphics received positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improvement over The Last of Us , despite the latter being "the most beautiful game [he'd] seen on any console".

Many reviewers considered the technical enhancements, such as the increased frame rate, a welcome advancement from the original game.

Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original. The addition of Photo Mode was well received.

TechRadar ' s Swider named the mode as a standout feature, [] while IGN ' s Moriarty complimented the availability to capture "gorgeous" images using the feature.

Within seven days of its release, The Last of Us sold over 1. Noire [] and the fastest-selling PlayStation 3 game of at the time.

Prior to its release, The Last of Us received numerous awards for its previews at E3. Written by Druckmann and illustrated by Faith Erin Hicks , the comics serve as a prequel to the game, chronicling the journey of a younger Ellie and Riley.

The performance was hosted and directed by Druckmann, with graphics by Alex Hobbs. The minute film was intended to "serve as a strong bridge" between the game and its sequel and would "reinterpret each of the chapters of the game with a unique visual treatment", but was canceled by Sony.

In March , a television adaptation of the game was announced in the planning stages at HBO , expected to cover events of this game and possibly some parts of its sequel.

Alongside Druckmann, Craig Mazin was named to help write and executive produce the series. Renck will also direct the pilot episode. In February , Druckmann said Naughty Dog were considering a sequel but needed to find a story "really worth telling, and that's not repeating itself".

From Wikipedia, the free encyclopedia. This article is about the video game. For other uses, see The Last of Us disambiguation.

For other uses, see Tlou. Bruce Straley Neil Druckmann. PlayStation 3 PlayStation 4. WW : June 14, See also: List of The Last of Us characters. Main article: Development of The Last of Us.

Bruce Straley left and Neil Druckmann right led development as game director and creative director respectively.

Main article: List of accolades received by The Last of Us. Gawker Media. Archived from the original on October 18, Retrieved October 19, PlayStation Blog.

Sony Computer Entertainment. Archived from the original on October 6, Retrieved October 6, Grounded: Making The Last of Us.

Archived from the original on February 25, Retrieved October 11, Future plc. March 23, Archived from the original on March 24, Retrieved August 6, Archived from the original on March 2, Retrieved March 3, Prima Games.

Random House. DMG Media. CBS Interactive. Archived from the original on March 3, Ziff Davis. Archived from the original on July 8, Retrieved July 8, The Last of Us PlayStation 3 1.

Game Informer. Archived from the original on January 7, Retrieved January 7, The Verge. Vox Media. Archived from the original on October 20, Retrieved October 20, UBM plc.

Retrieved October 18, Archived from the original on October 11, National Geographic. June 18, Archived from the original on October 14, Retrieved October 14, The Daily Telegraph.

Telegraph Media Group. Archived from the original on October 13, Retrieved October 13, International Business Times.

IBT Media. Archived from the original on October 22, Retrieved October 22, Archived from the original on October 10, Retrieved July 16, Stead, Chris ed.

CBS Interactive 45 : 32— Archived from the original on January 20, Retrieved January 20, Art of the Title.

Archived from the original on July 15, Retrieved July 15, MMGN Australia. Archived from the original on June 10, The Digital Fix.

Poisonous Monkey Ltd. May 29, Archived from the original on October 23, Retrieved October 23, Archived from the original on January 15, Retrieved January 15, Retrieved October 10, Digital Spy.

Hearst Corporation. Archived from the original on January 25, Retrieved January 25, Gamer Network. Game Rant. Archived from the original on November 26, Archived from the original on April 15, Retrieved April 15, Archived from the original on March 7, Retrieved March 7, Archived from the original on March 21, Naughty Dog.

Archived from the original on May 1, Retrieved May 2, Archived from the original on February 22, Retrieved February 22, Archived from the original on January 18, Retrieved January 26, Archived from the original on February 8, Archived from the original on March 15, Retrieved March 15, Archived from the original on September 8, Retrieved July 3, Archived from the original on January 26, Retrieved February 8, Archived from the original on March 1, Retrieved July 14, Computer and Video Games.

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Valence Media. Archived from the original on June 20, Retrieved June 30, Ziff Davis. Archived from the original on October 16, Gamer Network. Gawker Media.

Archived from the original on June 10, Retrieved June 28, The Verge. Vox Media. Archived from the original on June 24, CBS Interactive.

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The Guardian. Guardian Media Group. Archived from the original on September 15, Retrieved September 15, Ars Technica.

Archived from the original on February 21, The Telegraph. Archived from the original on September 26, Retrieved September 26, Sony Interactive Entertainment.

Retrieved July 18, The Last of Us PlayStation 3 1. The Last Of Us begs to differ". Archived from the original on June 28, Retrieved April 23, Archived from the original on April 26, Retrieved April 26, Archived from the original on April 23, October 11, Archived from the original on April 28, Retrieved April 28, BioShock Infinite's Elizabeth".

Archived from the original on April 29, Retrieved April 29, The New York Times. The New York Times Company. The game displays scenes in which characters get dismembered and decapitated.

Alcohol: One point in the game requires you to make a choice on whether to consume alcohol or not. Main characters also display other heroic attributes.

Overall: Despite the games violence and language Being it's two main discrepancies , I believe this game would be suitable for teenagers aged 14 and up.

Mature 12 and 13 years old maybe too. This title contains: Positive Messages. Positive role models. This review Helped me decide 2. Had useful details 3.

Read my mind 2. Report this review. The only real worry about the game is the fair amount of violence and somewhat infrequent swearing.

If your child is 13 or older, I would say they would be just fine playing this game. Like I said, it's a real classic that everyone should play.

Helped me decide 1. Had useful details 1. Read my mind 1. I worked on this game with several others. Now don't turn away from this review.

This isn't marketing. I loved making this game and I love playing it as well. I'm proud to be part of the project. Trust me, I would say the same even if I am just your everyday consumer.

This game is brilliant, a true masterpiece. I hardly believe that I myself had help make it. It was a milestone in my young career I am only Neil, the producer, did an excellent job.

First off, the morals of the game is good for younger teens. It helps them understand a world unfamiliar to them yet familiar as well.

It helps them understand that every fight and every fall is mutual. There is two sides to everything in this game. It helps them understand that they aren't the only ones trying to live another day in this game.

We want them to know sympathy though they aren't the intended audience when they kill someone. Also, we want them to understand teamwork. In the fictionalized world we crafted and imitated from real life, you can't go without another person.

It also shows you that morals are different for everyone. It shows them that there is no actual good or evil.

When they wipe out a group of bandits, they are wiping out possibly a community or devastating them. This lets them feel the true repercussions of their actions.

We reinforce this with realistic characters and realistic "enemies". The game also teaches conservation of materials, planning ahead, and making decisions that could lead to heavy consequences or a safe way out.

Second of all, the game's story line is brilliant. It is just as interesting and meaningful as a book that earned the Newberry Medal.

If your child loves to read or just loves a good story, this is a go-to for them. At an E3 Convention following the release of the game, I got comments from players stating that the single player got them "reaching for tissues".

It's unbelievable and unforgettable. Third of all, the game may be brutal but it isn't very gory.

As a matter of fact, we held back on the gore. There are some scenes that may send shivers through your spine. However, we are getting good reviews about the game play.

Not to toot our own horn, but our reception included it being "smooth, easy to pick up, satisfying and fun". However, we did not make the game with the intent to make them kill.

We want them to make choices on how they deal with their situations. Is violence necessary in the scenario? That is up to you. We want them to simulate the fact that the protagonists, Joel and Ellie don't want to fight or kill but they will do what is necessary.

Fourth of all, the multi-player is regarded as one of the best online experiences. We balanced the game to the point that teamwork is a MUST, not a want.

This goes the same for planning and strategic play. We want your child to solve and deal with problems so that they will lead the team to victory.

Failure means defeat. Our "Factions" system guarantees that they learn from their mistakes fast, and hopefully this becomes a habit of theirs: learn from your mistakes quickly and never make them again.

Just as there is no "i" in The Last of Us, there is no "i" in team. This is regarded as a must-have and one of the best experiences of the 7th console generation PS3, Wii, Xbox , etc.

It won over 75 "game of the year" awards. Many of our fans and staff members adored the game. We hope you do to. I only leave you with one question: What would YOU do to protect the things you value and the ones you love?

Had useful details 2. Read my mind. Adult Written by Andrew99 July 7, I will use my personal experience for this i first played this game at 14 with the ps3 and a year ago decided to replay it with the ps4 pro.

The game contains strong violence and moderate gore and has some scary scenes although it is more a feeling of tension and stress that you will get for example when you are trying to sneak past mutalated zombies that i was a bit scared and unnerved at 14 but i still enjoyed most parts but i think thats what you are supposed to feel during these sequences.

So most teens will be able to handle this game but keep in mind they probably will be scared or unnerved but this goes for all ages. Over the course of the game, players will become attached to the father-daughter dynamic of Joel and Ellie.

Sounds adorable, right? It takes place in a post-apocalyptic USA, filled with horrific nightmares brought about by a fungal infection.

The Last of Us' zombies are truly chilling.

Last of us 3d porn Not only Free sex creampie The Last of Us have the same delicately crafted story structure and superb Sssniperwolf cum tribute, but it also has emotional value, some that the Uncharted series Golotube. Archived from the original on April 19, Players can connect the game to their Facebook account, which alters clan members' names and faces to match the players' Facebook friends. Retrieved April 23, The Best porn sitesapps ensured that this change, as well as the knowledge of Ellie's immunity, was kept secret prior to the game's release to surprise players. Video game character. Characters Purenudism com pictures.

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